A Continuous Floating-Point Adaptation of Conway’s Game of Life
This video shows a continuous, floating-point adaptation of Conway’s Game of Life.
I rendered this video by running Ready using the SmoothLifeL parameter set. World size is 2048×2048. Stephan Rafler’s paper explains the math behind the video. Rendering took eight hours on my video card.
Frames were converted to video using:
ffmpeg -s hd1080 -r 30 -b 9600 -i frame_%06d.png video.mp4